;;----------------------------------------- # script "lisp" # background "bg_black" # bgm "stop" ;;----------------------------------------- # body 5104811 # pos 5104811 3 # scale 5104811 0.8 0 # layer 5104811 3 # mask 5104811 off # alpha 5104811 0 0 ;;----------------------------------------- # imageset 0 "black" # imagealpha 0 0 0 # imagelayer 0 5 # imagescale 0 2 0 # imageset 3 "Monogatari_PU_Shinobu_Tate" # imagealpha 3 0 0 # imagelayer 3 3 # imageset 4 "Monogatari_PU_Shinobu_Yoko" # imagealpha 4 0 0 # imagelayer 4 3 # imageset 5 "Monogatari_Shadow" # imagealpha 5 0 0 # imagelayer 5 3 # imageset 6 "Monogatari_Ken" # imagealpha 6 0 0 # imagelayer 6 3 # imageset 7 "Monogatari_Oni" # imagealpha 7 0 0 # imagelayer 7 3 ;;----------------------------------------- # frameout 0 0 # textwindow "close" # fadein "black" 1 # waitandnext 1.5 # voice 9967 "wait_10" # textsize 36 # textalign "center" # textflame 0 0 # textwindow "nomal" @ 〈物語〉シリーズ コラボ # waitandnext 2 # background "shirohebi_park" # imagealpha 0 0.5 0 # imagepos 0 0 0 # textsize 36 # textalign "center" # textflame 0 0 # textwindow "nomal" @ 〈物語〉シリーズ コラボ # waitandnext 2 # textwindow "close" # background "bg_black" # waitandnext 1 # voice 9967 "wait_10" # textsize 36 # textalign "center" # textflame 0 0 # textwindow "nomal" @ 新ユニット # waitandnext 1.5 # background "eventbg_bake" # textsize 36 # textalign "center" # textflame 0 0 # textwindow "nomal" @ 新ユニット # waitandnext 2 # background "bg_black" # textwindow "close" # waitandnext 1 # se "SE_0136" # imagealpha 0 0.1 0 # imagepos 0 0 0 # imagealpha 3 1 0 # imagepos 3 0 0 # voice 510481 "shinobu_kyara_0020" # waitandnext 3 # imagealpha 3 0 0 # waitandnext 1 # imagealpha 3 0 0 # imagealpha 5 1 0 # imagepos 5 0 0 # voice 510481 "shinobu_kyara_ex_0002" # waitandnext 0.8 # imagealpha 5 0 0 # imagealpha 6 1 0 # imagepos 6 0 0 # waitandnext 0.8 # imagealpha 6 0 0 # imagealpha 5 1 0 # imagepos 5 0 0 # waitandnext 0.6 # imagealpha 5 0 0 # imagealpha 6 1 0 # waitandnext 0.6 # imagealpha 6 0 0 # imagealpha 5 1 0 # imagepos 5 0 0 # waitandnext 0.5 # imagealpha 5 0 0 # imagealpha 6 1 0 # waitandnext 0.5 # imagealpha 6 0 0 # imagealpha 5 1 0 # waitandnext 0.4 # imagealpha 5 0 0 # imagealpha 6 1 0 # waitandnext 0.4 # imagealpha 6 0 0 # imagealpha 5 1 0 # waitandnext 0.3 # imagealpha 5 0 0 # imagealpha 6 1 0 # waitandnext 0.3 # imagealpha 6 0 0 # imagealpha 5 1 0 # waitandnext 0.2 # imagealpha 5 0 0 # imagealpha 6 1 0 # waitandnext 0.1 # imagealpha 6 0 0 # imagealpha 5 1 0 # waitandnext 0.1 # imagealpha 5 0 0 # imagealpha 6 1 0 # waitandnext 0.05 # imagealpha 6 0 0 # imagealpha 5 1 0 # waitandnext 0.05 # imagealpha 5 0 0 # imagealpha 6 1 0 # waitandnext 0.05 # imagealpha 6 0 0 # imagealpha 5 1 0 # waitandnext 0.05 # imagealpha 5 0 0 # imagealpha 6 1 0 # waitandnext 0.05 # imagealpha 6 0 0 # imagealpha 5 1 0 # waitandnext 0.05 # imagealpha 5 0 0 # imagealpha 6 1 0 # waitandnext 0.05 # imagealpha 6 0 0 # waitandnext 2 # imagealpha 7 1 0 # imagepos 7 0 0 # waitandnext 2 # imagealpha 7 0 0 # waitandnext 1 # imagealpha 4 1 0 # imagepos 4 0 0 # voice 510481 "shinobu_kyara_0001" # waitandnext 6.5 # imagealpha 4 0 0 # waitandnext 1 # voice 9967 "wait_30" # se "SE_12465" # background "shirohebi_park" # imagealpha 4 0 0 # imagealpha 0 0 0 # fadein "black" 0.5 # alpha 5104811 1 0 # textsize 40 # textalign "center" # textflame 0 0 # textwindow "nomal" @ 忍野 忍 # bgmfile "bgm443_1" "BgmBakemonogatari" 0 # background "eventbg_bake" # fadein "white" 1 # voice 9967 "wait_10" # face 5104811 "angry" # textsize 28 # textalign "center" # textflame 0 0 @ ピックアップ [FF0000]5STEPガチャ[-]開催 # voice 9967 "wait_10" # face 5104811 "irregular" # se "SE_12465" # fadein "white" 0.5 # textalign "center" # textflame 0 0 @ [FF8000]STEP5[-]で ピックアップ確率[FF0000]3倍[-] +姫型ランダム変更チケットおまけ # voice 9967 "wait_10" # textalign "center" # textflame 0 0 @ STEP5を[FF8000]2周[-]で 忍野 忍[FF0000]1体確定[-] # voice 9967 "wait_10" # se "SE_12465" # fadein "white" 0.5 # alpha 5104811 0 0 # textalign "center" # textflame 0 0 @ 詳しくは お知らせをチェック! ;;暗転大きめ # bgm "stop" # se "SE_0619" # fadeout "black" 1.5 # waitandnext 1.8 # textalign "center" # textflame 0 0 @ 詳しくは お知らせをチェック!