en:guide:febuildergba:add_magic_effect_en

解説/FEBuilderGBA/Add_magic_effect_EN

i.imgur.com_tyox7tp.jpg

If you want to add a magic effect, you need to install a magic system patch.
The magic of GBA FE is hard-coded, you need to install a processing system that can be controlled by script.

There are two processing systems of FEEditor Adv's CSA routine that has a lot of experience and an up-and-coming CSA_Creator with higher resolution.
Both can easily install from the patch screen.
(Both installations are not possible. Please install one or the other.)

Installation of the magic system.

StepA1

Install Magic System from Menu Tools → Patch.
i.imgur.com_ck2vxfq.jpg

(If you are already adding magic with FEEditor Adv, this is not necessary as the patch automatically hits you.)

StepA2

Please choose which magic system to use.

When using the magic system of FEEditor Adv

FE6PATCH_FEEditorMagicCSASystem_FE6
FE7UPATCH_FEEditorMagicCSASystem_FE7U
FE8UPATCH_FEEditorMagicCSASystem_FE8U
FE7J- Not ported.
FE8Jまほーパッチ(FeditorAdv MagicSystem)

When using CSACreator's magic system.

FE6CSA_Creator_For_FE6
FE7UCSA_Creator_For_FE7U
FE8UCSA_Creator_For_FE8U
FE7J- Not ported.
FE8JCSA_Creator_For_FE8J

StepA3

Please select the patch of the magic system to use and write it with the “Write” button.

i.imgur.com_lwikmex.jpg

StepA4

This concludes installation of the magic system.

Add magic.

StepB1

Return to the main menu and click “Image Editor”.

i.imgur.com_wbvyfac.jpg

StepB2

Please click “Magic” button from Image Editor.
(If you do not enter the magic system, buttons will not appear and you can not enter the magic screen.)

i.imgur.com_ljri94e.jpg

StepB3

Press the expansion button on the list to reserve space for magic.

i.imgur.com_xycapah.jpg

StepB4

“Are you sure you want to extend the magic table?”, As you are asked, select “Yes”.
The magic system has a unique data structure, We make prepared a special area reservation routine.

i.imgur.com_pqjwinn.jpg

StepB5

“Once you close the form, please reopen it.” Message will be displayed, once the form is closed, please display the Magic screen again.

i.imgur.com_jckd7jc.jpg

StepB6

Please display Magic screen again.
With this, you have alloced an area to add magic.

i.imgur.com_4hlomcd.jpg

The part called EMPTY is free space.
You can register magic here.

Why ID: 0x48 or later? Because magic is to extension of item effect.
Since the item effect has ID:0x48, it is added to the area after it.
Of course, you can also add an existing item effect by crushing it, but it is not recommended.

StepB7

Magical effects are open to the public by feuniverse, so please use whatever you like.
http://feuniverse.us/t/spell-animation-archive-lets-have-more-of-them-project/318

StepB8

Please press “Import Magic Anime” button.
Please select the magic animation file you want to use.

i.imgur.com_9fwiupx.jpg

StepB9

Completed.
i.imgur.com_1665tmu.jpg

Use of added magic.

Assign the added magic to the weapon effect.
For this time, we will set item ID:0xA1 Wind Sword.

StepC1

Enter the “Item Editor” screen from the main menu.
i.imgur.com_arf9yxe.jpg

StepC2

Select the Wind Sword.
This is at Item ID:0xA1.
i.imgur.com_xdy0ey1.jpg

StepC3

Press “indirect effect Jump” to enter the indirect effects screen.
i.imgur.com_upwjy5q.jpg

StepC4

Please open the effect ID pulldown.
i.imgur.com_plht2rd.jpg

StepC5

The magic you added is displayed as “ID:0x48 additional magic”.
Please select “ID:0x48 additional magic”.
i.imgur.com_uxmxsih.jpg

StepC6

Use the “Write” button to write the result.
i.imgur.com_oyka5lx.jpg

StepC7

Next, let Zetto have this Wind Sword.
(eirika, the weapon level is too low.)

Please return to the top screen of the main screen.
Pressing the PAUSE/BREAK key makes it easy to return even one shot and is convenient.
i.imgur.com_w2mfhnm.jpg

StepC8

Double click on the unit icon of Seth.

i.imgur.com_xuivy8b.jpg

StepC9

Add ID:0xA1 Wind Sword to Seth's belongings.
i.imgur.com_peajmvs.jpg

StepC10

Press the “Write” button to confirm the result.
i.imgur.com_gfsjoxf.jpg

StepC11

Now that you have set it, let's check the behavior by pressing the F5 key.
i.imgur.com_lhi2xhd.jpg
i.imgur.com_tyox7tp.jpg

Was the effect displayed in your ROM?

End

With this, addition of magic is completed.

Do Flashy magic uses the rom capacity, I think that it is possible to produce an interesting story.

en/guide/febuildergba/add_magic_effect_en.txt · 最終更新: 2018/09/23 19:04 by 211.14.62.193