I will explain how to make Tile Changes with Snag (Broken Wall), Chest, Event.
Basically, they are set using Tile Changes and Event.
Snag and Broken Wall are basically the same.
If you give damage it breaks, Tile Changes set at that point will be executed.
In the Prologue, Broken Wall can not be put because the map type is a fields.
However, if it is Snag, it can be put.
This time I will explain how to put Snag.
We came to the setting of “Tile Changes: 0”.
It is necessary to define Tile Changes including tiles with Snag put.
Please click “Resize” button.
This is how to put Snag.
Broken Wall is also created the same way.
Next, we set up Empty Chest which is the tile when Chest was opened.
Please click “Add Tile Changes” button.
We came to set Tile Changes: 0.
Create Empty Chest on top of Chest.
Click the “Resize” button to align the position.
Write to ROM with “Write to ROM”.
Chest and Empty Chest are now created.
However, there are still things to set up.
It is an item in Chest.
Although it will be displayed in various ways, for the time being, please do not change anything and press the “execute movement process” button.
The map object is expanded.
However, this time, I secured five as well.
It is a waste of capacity.
When making it properly, please set the necessary capacity.
Chest, Empty Chest, and the contents of Chest were set.
Chest is now complete.
Let's return to the main screen.
You can see that the Event mark is attached to the set Chest and its Chest.
I'd like to start the emulator and check the operation, but there is one problem.
That's because prologue does not have Chest Key, so you can not open Chest.
Eirika needs to have Chest Key.
This concludes the explanation of Chest's setting method.
About the visit to the village, there is a dedicated article, please see here.
Village visit and village destruction_EN
In the prologue, events that operate on each turn are set, so let's piggyback.
This time,Let's extend the Event that will be executed on the enemy turn of turn 1.
Because instructions related to the map are displayed, please select “Perform partial map change”.
Double click on this line or press the button to select the command.
Tile Changes: Since We made Tile Changes to 0, I do not have to change anything.
Please click “New Insert” button.
When turning back to enemy turn, Event will be executed.
(This Event is set for the Event to be executed on enemy turn of turn 1.)