This article explains how to add Hover Map Animation, Moving Map Animation, Portrait, Battle Animation while porting FE7 Lyn to FE8.
Let's start two FEBuilderGBAs, let FE7 on one side and FE8 on the other side.
From FE7, take the lyn's data into FE 8.
From the FE7 side, export the Hover Map Animation.
Please Switch to FE8.
Please select a character to set the lyn unit icon.
For the sake of explanation, I will overide eirika icon to Lyn.
completed.
Let's start the emulator with the F5 key and check the operation.
The lyn icon is displayed.
However, if you move the cursor to move mode, you will return to the icon of Eirika.
This is because we have not ported the Moving Map Animation yet.
As before, from FE7, export Lyn's data and put it into FE8.
From FE7, export the Moving Map Animation icon.
Switch to FE8.
Please select a character to set the lyn unit icon.
For the sake of explanation, I will overide eirika icon to Lyn.
Completed
Let's start the emulator with the F5 key and check the operation.
It became an icon of Lyn.
Switch to FE8.
Please select a character to set the lyn's portrait.
For the sake of explanation, I will overide eirika portrait(ID:0x02) to Lyn.
Please select the face image of Eirika.~.
Please use the “Import image” button to load the portrait of Lyn saved earlier.
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Completed.
Let's start the emulator with the F5 key and check the operation.
It became a portrait of Lyn.\r\n
For portrait, you can set a palette of 15 colors + 1 color (transparent color) for each character.
When changing the palette, please change the palette of the exported image with graphic software etc.
The palette of the imported image is used as it is.
After selecting Lyn, please press the “Exprot Battle Animation” button and save the battle animation as a file.
Switch to FE8.
Please select a character to set battle animation of Lyn.
For the sake of explanation, this time I will make Eirika battle animation to Lyn.
Please select Eirika's battle animation ID: 0x03.
Battle animation has several patterns.
This time, the attack ID to attack with the sword was 0x03,
but, There is another motion ID: 0x04 that does not have a sword.
If you aim for perfection, you also need porting here.
There are basically six motions.
have a Sword |
have a Lance |
have a Axs |
have a Bow |
have a Magic or Staff |
When using items or nothing |
However, there is a hand-ax in the exception.
For the hand-ax, you have to set hand-ax motion for each item.
If you forget this, equip a hand-ax and enter the battle animation, the game freezes.
In the case of map combat, it will not freeze, so I often forget it.
If you add a hand-ax item or add an ax, make sure to set the hand-ax motion setting.