Laqieer's Gallery

A gallery to show my own projects

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GBA Homebrew Development

Game

Piano on GBA

Piano on GBA is a piano emulator on Game Boy Advance.

Demo Source Code

Engine

GBALVNS

GitHub

GBALVNS is a Visual Novel / AVG / ADV / Galgame engine on Game Boy Advance.

Demo Source Code

SS6PlayerForGBA

GitHub

SS6PlayerForGBA is a 2D skeletal animation engine on Game Boy Advance. It works with OPTPiX SpriteStudio 6.

Demo Source Code

Library

libsavgba

GitHub

libsavgba is a library to access backup media on Game Boy Advance. It supports all save types and works with flashcarts and emulators.

Save Type SRAM EEPROM(512B) EEPROM(8KB) Flash(64KB) Flash(128KB)
Flashcarts          
EZ-FLASH OMEGA
EverDrive-GBA X5
SuperCard MINI SD
Emulators          
mGBA
VisualBoyAdvance-M
NanoBoyAdvance
No$GBA
VisualBoyAdvance
Download Documentation Source Code

libgbabackup

GitHub

libgbabackup is a library to access backup media on Game Boy Advance. It supports all save types and works with flashcarts and emulators.

Devices EZ-FLASH OMEGA EverDrive-GBA X5 SuperCard MINI SD mGBA visualboyadvance-m NO$GBA VisualBoyAdvance NanoBoyAdvance
sram
sram(fast)
flash(512k)
flash(1m)
eeprom(4k)
eeprom(64k)
Download Source Code

libsysgba

GitHub

libsysgba is a library to implement standard system calls to support C/C++ standard library functions such as file I/O and fstream. It can also access backup media as a file.

int fd = open("xxx.txt", O_RDONLY);
read(fd, dest, size);
int i, j;
FILE *fp = fopen("xxx.txt", "r");
fscanf(fp, "%d %d", &i, &j);
std::ifstream fs("xxx.txt");
std::stringstream ss;
ss << fs.rdbuf();
int fd = open("sram:", O_RDWR);
int fd = open("eeprom:", O_RDWR);
FILE *fp = fopen("sram:", "r+");
FILE *fp = fopen("eeprom:", "r+");
Download Source Code

Kernel

omega-kernel

GitHub

omega-kernel is a custom EZ-FLASH OMEGA Kernel with new features such as running ELF and debug print.

Download Source Code

Toolchain

build-your-own-gba-toolchain

GitHub

🤓 Build your own toolchain for GBA homebrew development!

Download Source Code

Tool

detect-save-type

GitHub

detect-save-type is a tool to detect backup media type.

Download Source Code

Tutorial

gba-dev-best-practice

gba-dev-best-practice is a series of videos to share best practice for GBA homebrew development.

Read Source Code

Resource

gba-free-fonts

gba-free-fonts is a series of easy-to-use free fonts for GBA homebrew development.

Download Repo